AI Insights · Timothy · September 2025
Top Slime Games on iOS in Malta: Q3 2025 Performance
Explore the performance trends of the top slime games on iOS in Malta during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the top slime games on the iOS platform in Malta displayed varied performance trends. Here’s a closer look at how these apps fared, using data from Sensor Tower.
PlaySlime:Slime Simulator Game from Slime Simulator Studio showed fluctuations in both downloads and revenue. Weekly downloads began at around 7K, peaked at 10K in early July, and then tapered off to zero by the end of September. Revenue started at $54, peaking again at $61 in July, before declining to $40 by mid-September, with a slight recovery to $53 at the end of the quarter.
Super Slime Simulator by Dramaton LTD had a steady download pattern, starting at 6K and experiencing minor fluctuations, closing the quarter with 1K. Revenue data was not significant during this period.
My Talking Slimy: Slime Cat 3D from Pixeland LLC saw its downloads vary significantly, beginning with 5K, spiking to 9K mid-July, and ending with consistent 3K downloads in September. Revenue saw minor peaks, reaching $3 in early August.
World of Slime Simulator Games by Solid Apps INC maintained a low but steady download rate, averaging around 2K to 4K weekly. Revenue was not recorded for this app.
Finally, Super Big Slime: Black Hole 3D from Supercent, Inc. had minimal download activity, with numbers consistently around 1K to 2K. There was no notable revenue during the quarter.
For more detailed insights and analytics, visit Sensor Tower's platform.